Ou friend Josh has made a wonderful boatyard winch and we’re helping him sell it in our shop. I am sure that you’ll agree that this is a wonderful object adding character to any old boat project. You can find it on the Marketplace here: https://marketplace.secondlife.com/p/Antique-Winch/9589852
I’ve added and basically scripted the boat ramp doors. A friend is working on a better script that will actuate all the 4 panels at once. Based on doors seen on buildings on Lake Union, Seattle in the 1920s.
This hunk of a guy came along and we dressed him, found some specs to raise his IQ by 40 points, then finally we took some photos for posterity and picks.
We can have our grog. Now if we don’t have a yardarm we’ll never know it is 11am. So here is a 40 foot-high yardarm with a few flags. Meshed in at 5 prim = Flags = 6 overall. Fun project. Learned that spherical projection of the UV actually produces a globe.
Again, I needed a crate, so I made one. This went much better. After I found a plan, making it was easy, just a bunch of loops and extrusions to the box. Texturing is where this comes alive. Pine planks and pine reinforcement. Getting good textures makes better. Not Fragile is the BTO homage, the 69 comes from the prototype photo I saw.
I needed one of these for the shop. So I made it. The project troubled me somewhat as the prims were high. I’d made too many faces. Building each plank separately in Modo – like at the back behind the slate. Eventually I simplified it, making 3 faces overall, so a texture can be dropped onto the slate easily, and the rest managed by the UV maps. Maps I say as the wood and slate were 2 objects, and the rope and shadow a third. So three textures – four if you count the slate on the other side .